In the words of USA Today’s Mike Clark, “As spent screen series go, Star Trek: Nemesis is… suggestive of a 65th class reunion mixer where only eight surviving members show up - and there’s nothing to drink.” In the hands of new director Stuart Baird, Nemesis presented a more action-heavy Trek than audiences were accustomed to unfortunately, this shift in direction alienated hardcore fans, and the script – partially inspired by an idea from Brent “Data” Spiner – failed to take advantage of its departing cast. After over a decade of films that performed solidly at the box office and ran the critical gamut from great to respectable, Nemesis came as a profound letdown – not only with critics, who gave it the worst reviews the series had seen since The Final Frontier, but with the moviegoers who stayed away in droves its $43 million domestic gross was almost as embarrassing as the fact that it made less than Maid in Manhattan its opening weekend. If 1998’s Insurrection found the Star Trek franchise suffering from what seemed like audience fatigue, 2002’s Nemesis - the final picture to feature The Next Generation’s crew – represented the onset of a full-on malaise. “Of all the Star Trek movies, this is the worst,” wrote Roger Ebert – and for a time, it seemed likely that it would also be the last. Whatever the causes, Frontier was a failure although it easily recouped its budget, its grosses didn’t come anywhere near The Voyage Home’s, and neither fans nor critics were charmed by the film’s comedic elements (including the infamous Yosemite camping scenes) or its thinly veiled attacks on televangelists. But to be fair, Frontier had bigger problems than Shatner for starters, the 1988 writers’ strike left Paramount rushing to push out another Trek before the series lost its momentum – and with a budget almost $20 million lower than that assigned to the first film 10 years earlier. William Shatner directed the fourth sequel, and helped come up with the storyline (which puts the crew of the Enterprise at odds with a God-like being who has nefarious plans for the galaxy), so he’s taken much of the blame for what’s regarded by many as the weakest film in the series – blame that, to his credit, he’s publicly accepted. Star Trek V: The Final Frontier (1989) 22%Īfter churning out three consecutive installments that pleased fans as well as critics, the Star Trek franchise was due for a fall – and it got one in the form of 1989’s The Final Frontier. Where does your favorite rank? Read this week’s Total Recall to find out! Nearly four decades later, as we prepare to greet Star Trek Beyond, the franchise’s 13th feature, your pals at Rotten Tomatoes thought now would be the perfect time to take a fond look back at all the Enterprise voyages that got us here - from the beloved classics ( The Wrath of Khan) to the ones that never should have made it off the holodeck ( The Final Frontier). Such was not the case 50 years ago, however – not that it mattered to diehard Star Trek fans, who so impressed Paramount with their passion for Gene Roddenberry’s characters that the studio brought the property to theaters a full decade after the show was unceremoniously dumped by NBC. Star Trek Online offers players the opportunity to boldly go where no one has gone before, but it's difficult to ignore how close the game is to the Mirror Universe.These days, cancellation isn’t necessarily the end for a television series between DVD sales, the Web, and the ever-expanding cable dial, if a show has a fervent enough fanbase, odds are someone is going to come along to take advantage of it. However, while the game is seen as the de facto canon continuation of the show, Star Trek Online's gameplay takes relatively considerable liberties at the expense of Star Trek lore. Star Trek Online allows fans, new and old, to live out their dream of being a Captain and exploring the galaxy. However, Star Trek Online continues making the weapon easily obtainable and downplaying the potential danger, a mistake that The Next Generation game, Star Trek: Resurgence, will hopefully correct. While the tricobalt device is technically not made to cause subspace distortions, unlike a subspace weapon, which is banned under the second Khitomer Accords, the weapon can disrupt subspace, especially with a high enough yield. A relatively frequent weapon used in the MMO is a tricobalt torpedo, a high yield explosive device that can cause distortions or even tears in subspace that can endanger any ship with a warp core. Starships of mass destruction aside, Star Trek Online also plays around with canonically banned weapons.
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